104 Producer’s Edge Magazine Fall Winter
S
ince last we spoke about the
new analog beastie from Dave
Smith Instruments, the Prophet
08 [rack-mountable] desktop has
landed. In a season marked by the
return of retro pieces, we talk to
synth designer and father of MIDI,
Dave Smith.
Can we go back to the days at
Sequential Circuits; can we start
there and talk a little bit about the
Prophet-5, and how that came to be?
Dave Smith
: Basically I got the idea
of doing a Polyphonic Programmable
Synthesizer because I knew the parts
I needed for the synthesizer functions
were becoming available. I had already
been working with Microprocessors for
quite a while so I knew how to do that.
That was a necessary step to do it all.
But initially I actually hesitated
and didn’t go forward. I decided not
to do it because I was a very small
company; it was mostly just me back
then, and we were building accessories
and sequencers and things like that. I
just figured it was such an obvious
next idea for the two big companies
at the time- Moog and ARP. I was
convinced that they must have been
doing something similar, because
it felt so right to build a Polyphonic
Programmable Synthesizer.
I waited a few months with that
assumption, and finally tired of waiting
and decided to just take the plunge
and go ahead and do it! That was
spring 1977. I spent the rest of the year
designing it. We announced it in January
of 1978, so it’s about 30 years ago.
Was it at that point that you said
okay, this is it for me, this is my life
from now on and this is my life’s
dedication?
All I was doing before that was
building synthesizers, so I had already
decided I wanted to design stuff. And I
was having fun doing it. That was, of
course, the first major instrument - the
first real instrument I had designed, so
it just cemented the deal.
How did you stumble across MIDI?
That was far from an accident. The
Prophet-5 was actually the first
instrument, musical instrument, that
had a Microprocessor and within two
or three years all the other companies
started putting Microprocessors in
their synthesizers. Once you have
a Microprocessor in an instrument
you realize that it’s fairly easy for it to
communicate with another instrument
with a Microprocessor.
So at Sequential Circuits we
developed a high speed digital interface
we used for connecting sequencers to
the Prophet-5, and remote keyboards,
and computers and so forth. At the same
time, Roland developed an interface
and Yamaha and Oberheim had
proprietary interfaces they were using.
We quickly realized it would
be silly if everybody only had their own
interface because no one can connect
Dave Smith
Dave Smith instruments
In
d
u
s
try
In
s
id
e
r
Synth Designer
pg_0002
105 Producer’s Edge Magazine Fall Winter
anything from different companies
together. So after some initial talks,
I decided to organize meetings
at the Audio Engineering Society
[AES] Convention, trying to organize
everybody for creating a common
interface. It took a few meetings to
convince people to do it. The four
companies; Dave Smith Instruments,
Roland, Yamaha and Korg decided
to move forward and actually do
this; whereas, other companies like
Oberheim and Moog and a few others
decided not to get involved because
they, for whatever reason, didn’t like
the idea. Well, from that point forward
it took about a year of working together
with the Japanese, but most of the
work was done by Sequential Circuits
and Roland, the other companies didn’t
exactly understand, but were at least
smart enough to go along for the ride.
Towards the
end of finalizing the
specification, we had to
come up with a name for it,
and that’s when I thought
of the acronym MIDI,
for Musical Instrument
Digital Interface. Then
we developed the very
first MIDI synthesizer,
the Prophet 600. We
shipped near the end of
1982.
Then at the January
NAMM Show in 1983
we connected it to a
new Roland synthesizer,
I think it was JX3-P or
JP 6 and that was the
first time the two MIDI
instruments were connected together,
and it actually worked.
As I was reading your bio, I was
sort of thinking to myself, well,
why isn’t Dave Instruments the
leader in MIDI controllers. [Why
wouldn’t they be releasing massive,
monstrous MIDI controllers with
127 knobs stretched across three
tiers.!] Why stay with synths?
We are instrument designers. I am
not that interested in controllers for
software. I would rather design a
musical instrument that has its own
knobs and its own keyboard and you
play it like a musical instrument, and
you don’t have to deal with computers
and software and all that.
MIDI is a just interface, and
something we needed at the time.
We gave it away free to the industry,
so nobody had to pay royalties to use
MIDI. Most of us would rather just keep
building instruments, and there was
actually a whole new cottage industry
that formed, with people who made
little interfaces and controls and stuff,
and that’s basically how the whole
recording industry got started when we
invented MIDI.
Now, in regard to the Wavestation;
why is evolving and changing sound
over time so important to you?
That’s just a personal preference; if
you think about it, virtually every other
musical instrument, acoustic musical
instrument, does that by itself. A piano
sound, if you hit a single note, it will
change gradually in different ways as
it decays. If you hit a second note in
the piano, the two strings will interact
and it will be a different sound than if
you only play one by itself. There is
always an interaction going on with
real musical instruments, and they are
always changing.
The other
extreme is
when you play
something like
the Sampler,
and it has a
simple loop on
it, you play it
and ends up
sounding exactly
the same. That’s
just one of the
reasons a lot
of instruments
sound boring- it’s
because there’s
no movement
in the sound.
I have
always been
a fan of expressive movement in an
instrument. I think it’s important and
it’s more interesting. I tend to build
products I like to use, so that’s the kind
of sound I like, and that’s the kind of
instrument I design.
So is it the envelope that you would
say is your main concentration as
opposed to say the filter?
No…it depends on the instrument.
The Wavestation obviously had a
lot of sequencing envelopes to turn
on and off different samples and
oscillators, so that was fairly important.
I
just don’t have any interest in
plugging things into a computer
and dealing with all that in order
to play something. I am sure it’s a
fine translation, but I would rather
have a piece of hardware in front
of me that I can hold and pick up
and move and play.
pg_0003
106 Producer’s Edge Magazine Fall Winter
But I think most people would agree
that filter is probably the center of
any synthesizer sound, even more
so than the oscillators quite often,
depending on the type of instrument.
All instruments are a little different
and they have different emphasis and
different priorities, so it’s hard to pick
one element of a synthesizer and call it
the most important part.
I see. Now, can you tell us a little
bit about your Korg years. Are
you aware of your own legacy, or
did you see yourself as a working
journeyman?
Well, it’s both. I don’t dwell on it too
much but when I look back; I have been
responsible for quite a few things that
were the first of its kind in the industry.
The Prophet-5 pretty much started
the Polyphonic Synthesizer business,
and virtually every synthesizer
since then has been polyphonic and
programmable. I don’t know if you
realize it, but I also designed the very
first professional software over ten
years ago now.
Really.
Yes and that started a whole new
industry that’s gotten quite a big bigger.
I tend to have a habit of doing things like
that. MIDI of course is still used today
in synthesizers and home computers
and cell phones, and everyone uses it
everyday whether they realize it or not.
I’d rather be known for the instruments
I designed. And
I am not done
yet.
Why not a
Poly Evolver
2 as opposed
to the Prophet
08?
Well, there
are no set rules
when I decide
what to build
next. In the case
of the Prophet
it was kind of
i n t e r e s t i n g ,
because I had
a lot of requests
from people
who wanted a
100% analog
signal-chain synthesizer, and I didn’t
do one for a long, long time because I
was having more fun with the Evolver.
The voicing is considerably more
complex, while keeping the analog
sound, but I decided to do it anyway.
It wasn’t until I was almost
done with it …I was playing with it and
it surprised me how good it was. It had
been a while since I actually designed
a fairly simple analog synthesizer
like that. So I was able to put in a lot
of updates, the things that weren’t
possible when the original Prophet 5
came out. The whole contribution of
that experience plus the basic analog
sound just provided something that is
right there. You can’t buy an instrument
with a sound like that. It was only then
that I realized it really was a Prophet,
so I didn’t start by trying to design a
Prophet, it just turned out that way.
What about the knobs, the design,
the physical layout of it, is that also
your handiwork?
Yeah, I did the
mechanical design, I did decide on what
features, what knobs and all that. One
of the things I thought after designing
soft synths is I didn’t like them. You
need to interact with your instrument.
Interacting with an instrument doesn’t
mean sitting in front a computer monitor
with a keyboard and mouse and
trying to click things and drag things.
Even though we designed the Reality
synthesizer and it sounded really good
and had a bunch of different synthesis
types, I just never used it because it
wasn’t any fun. That’s when I decided
to give up on software and go back to
only hardware, because it’s so much
more fun. So something like the
Prophet, I try to pick the right functions
for the surface so you don’t have to
dig through menus to find features.
Obviously the Prophet doesn’t have
as many features as some soft synths,
where every six months they come out
with 20 new features and 30 new menus
to dig through and figure out. It’s a very
straight forward design, so you always
know where things are. It’s familiar to
anybody who has used a synthesizer
before, because everything is pretty
much exactly where you would expect
it to be. There are more than enough
functions to keep you busy for a very
long time.
It’s kind of like a guitar. Guitar
players don’t complain about only
having three knobs and six strings,
but they get used to playing with their
instrument, and it’s always the same,
and they can come back ten years
later, and the same knob and same
string will do the same things that it
does now, and that’s the same thing
on the Prophet, whereas software
synthesizers won’t even work in ten
years unless you upgrade them every
six months.
Ouch! Well, I must ask, are you not
impressed with the Korg Legacy
Wavestation?
They gave me one and
I never even turned it on. I understand,
people tell me its pretty good, but I
just don’t have any interest in plugging
things into a computer and dealing with
all that in order to play something. I am
sure it’s a fine translation, but I would
rather have a piece of hardware in front
of me that I can hold and pick up and
move and play. I can pick up a guitar
and play it, and know that each of my
different guitars have a different appeal
and a different sound, and they have
some good parts and they have some
bad parts, and you learn how to play
with them and they are real musical
instruments.
pg_0004
107 Producer’s Edge Magazine Fall Winter
Are you concerned
with the comparisons
between your Prophet
and the older ones?
Oh, I welcome
comparisons. To me, it’s
pretty clear that it’s not
exactly like a Prophet-5,
it’s not exactly like a
Prophet 10 or a Prophet
VS, but it definitely is
a Prophet; it has the
same basic sound, it
has got the depth, it
has got everything that
the original Prophets
do. I think it goes well
beyond the original
Prophet. When I play a
Prophet-5 now, it seems
kind of quaint and nice
and tame compared to
the Prophet 08.
There has
been a couple of
very detailed product
reviews from people in
magazines who have
done just that, because
the big questions is,
well, are you just using the name to sell more instruments,
or does this thing really deserve to be called a Prophet? So far
pretty much, a 100%, everybody agreed that it’s definitely a
Prophet. Modernized and still has the character.
Do you have a vision in your head of what your
masterwork could be? Do you believe there is a synth
that you have not created yet, that could be your life’s
work, your life’s masterstroke?
No, I don’t look that far ahead; I tend to take things a day at
a time, so I can’t say that I have any long-term targets or a
magical product to build. I do think probably… the Evolvers
are by far my best to date, but it’s hard to compare because
they are different instruments. There is a lot of overlapping;
you get a lot of the same sound in the Evolvers, but they go
well beyond what the Prophets’ can do because they have
the integrated digital sound in addition to the real analog. But
as far as my future planning and fantasy designs…I don’t
have the ultimate instruments in mind to build someday, I just
go from one to the next.
Is there some sort of feeling you get when you are
designing a synth, knowing that someone is going to
lean on your instrument to express themselves, and
someone is going to try to make emotional music? Their
great ambition may be to make a living off of or to even
change their world, based on what you designed.
Oh sure, I mean
that’s the best part
about it. I mean,
there are only a
handful of people
in the world who
can call themselves
S y n t h e s i z e r
Designers; there
are not very many of
us who do this. For
me, I mean the real
payoff of designing
an instrument is to
be able to hear what
a musician does
because no matter
how much I know
about my instrument,
somebody will
still do something
with it that I didn’t
think of, and make
it sound a certain
way that I have
never been able to
make it sound…
make a song out
of it and use it in
a recording. That’s really the payoff as a designer;
seeing the artist actually use the instrument.
They like having me around to make instruments they
can play, and give them an individualized sound. I like to see
what they do with the sound. There are so many different types
of music; everything from pop and rock to hip-hop to techno,
and everything in between, so many different types of music
including soundtracks. It’s great to hear what people do with it.
This may be rude to a person who designs synths, but
there is such a heavy concern with the presets you
include in your synths, as opposed to the sound the synth
is capable of creating. So while creating soundbanks do
you keep in mind someone may judge all of this work,
only by the bank of a 256 presets? They may decide to
buy or not to buy your grand work that you spent months
on, based on just the included sets of sounds.
Well, that’s an important part of showing any instrument these
days. It’s probably more critical for instruments like Samplers
and digital instruments that are hard to use, because most
people are only going to use the presets and they will never
make their own sounds. It’s a little less critical in our case,
because it’s so easy to make a sound or to modify a sound.
If you are playing, at anytime you can just grab a knob and
change it, either a little bit or a whole lot to suit your taste in
an instant. But having said that, so far most of what we hear
...the real payoff of designing an
instrument is to be able to hear what
a musician does because no matter
how much I know about my instrument,
somebody will still do something with it
that I didn’t think of, and make it sound a
certain way that I have never been able to
make it sound…make a song out of it and
use it in a recording.
pg_0005
108 Producer’s Edge Magazine Fall Winter
from our customers is that they really love the sounds that are
in there. It’s a littler trickier these days, it’s like I was just saying
about how many different types of musicians use synthesizers.
You have to come up with a real variety. You don’t want to do
all bass and lead sounds, if somebody wants a techno sound.
You don’t want to do all sound effects just for the movie people.
Some people only want the old sounds and some only want the
new.
I noticed at trade shows when people are playing the
synths for the first time - they step through the programs and
everybody stops at different programs. So one person will stop
at number three because they really like it, and they will play
it for five minutes, the next guy will go right by three and play
number six. So all you could do is put in a real variety to really
show what the instrument is capable of.
Some people aren’t going to understand it. All they
might do is play major triads on a C chord, and they just bang out
the same chords on every sound, and of course it’s not going to
sound as good. What you have to do on a real synthesizer like
this is to take time with each sound, because low notes might
respond completely different than high notes. If you push down
on the notes, you use the wheels, it might change completely,
and you have to play the sound based on the type of sound.
You might miss part of what the instrument is capable of.
I have actually another hard question. What is your
feeling on effects, since some synth manufactures are
relying on effects and clever programming to get those
presets to sound good, while others are just concerned
with raw waveforms and let the user build it up, so how
important are the onboard effects to your instruments?
It depends on the instrument. I am not going to do
something like the samplers do, where they have tons of
reverbs and a whole big pile of effects on it, because in general
my instruments don’t need that. The Evolvers do have some
onboard effects, whereas the Prophet has none. It’s partly to
match the type of instruments. The Prophet was meant to be all
analog, and as soon as you put [commonly used] digital effects
you take away from some of that purity. So we wanted to
have maximum punch on the Prophet, and kept it as clean
as possible, so that means people have to have their own
effects on it if they want them.
The idea with the Evolver is still different than the
other instruments. It wasn’t meant to be a synthesizer with
a bunch of effects at the end of it. The effects in it are very
tightly coupled with the synthesis. So the distortion in the
Evolver is individual for every voice, the delay is individual for
every voice, and it allows it to be much more musical when
you play it, and the sounds get that much more incredible
when you have four different delays going on four different
notes at one time. So the answer is, it really depends on
the product, and what you are trying to do, and in my case I
have done it both ways, depending on the instrument.
I am sure you are sitting there thinking to yourself that
I wish everyone would buy my instrument, but when
you are designing it, surely there must be some sort of
synthesis or musician you have in your mind that you
are sort of saying to yourself, I hope this guy picks up on
this instrument. Who would that person be?
Well, I
have to say that’s not entirely how I do things. I design things
for what I want, and so maybe the answer is …is ME. I don’t
pg_0006
109 Producer’s Edge Magazine Fall Winter
sit here and think that, oh well, Keith Emerson would want
this, Timbaland would want that, Herbie Hancock would
want this, and Bernie Worrell would want that…there
are so many different people, and every one of those
people want something different. I can’t say I really have
end customers in mind, I think I have a wide range of
sound and a wide range of appeal, if that makes sense.
Well, is it a musical skill level; is there a musical skill
level, a bar you are looking at?
A musical skill…not
really. Here is a funny story. I had one customer that had a
Poly Evolver, and he was complaining that his roommate
who knew absolutely nothing about synthesizers was
getting better sounds off the keyboard than he was. That
was because this guy would just go up and start turning
knobs, and he had no clue what the knobs did, but he
would just keep turning them until almost accidentally he
would come up with some really cool sound, and then
he would save it.
So it depends on what you are doing. If you
are into creating sounds and soundtrack type stuff as
opposed to music, then that’s one thing. Obviously if you
are a musician with chops, then that’s a whole different
thing as far as your approach to the instrument, and your
level of competence.
But I see a lot of first time synth buyers buying
the Prophet, and it’s actually a good one for them. They
have always heard about analog synths and they have
always heard about Prophets, and they may not totally
understand it, but when they first get it, they will just start
turning knobs and they say Well, what does filter cut off
do., and they will hear it, and they will go oh, I know
what that sound is, I have heard that sound on a million
records and get the idea. They will learn how to use it a
little bit at a time.
Well, what do you want to say in conclusion to
the person who is hovering over the Prophet and
thinking about purchasing it, in an industry
that’s turning further and further away from
analog, synthesizers, and going into the
virtual realm, what do you want to say, or what
statement maybe does the Prophet 08 make?
Well, all I could say is play it and listen to it, and
if it speaks to you then my job is done. If you
don’t know what the difference, then you might
as well save the money and buy a software
synth. I don’t like to make a big deal about the
technology and say analog is better than digital.
I seem to think, and most people agree that, it
does have a much better sound then the digital
stuff, but it’s up to the musician. It’s like, why do
some guitar players like Les Paul, and some of
them like Tellies and some of them like Strats. It’s when they
pick it up, when they play it, it’s what they hear and what they
feel. All I could ask is for people try it, and if the instrument
speaks to them, then they should buy it.
I meant to wrap this up, but I can’t help it now that I have
you, I am intrigued about your thoughts on analog drum
machines.
Well, since I am in the middle of designing
one, my opinion would have to be that somebody needs to do
something like that, and it may as well be me, because it will
give a different sound than what everybody has been used to
for the last 10 or 15 years. How is that.
How does the BoomChick become the LinnDrum, and
how does that collaboration begin?
Well, Roger and I have
known each other for a very long time, and we have worked on
some minor projects together. Doing something big, like a drum
machine, is a huge project, so it’s a good one for us, and easier
as a joint project than either one of us trying to do it alone.
The BoomChick was a temporary name, and after we got
further into it, we decided that it would make more sense to call
it a LinnDrum, because that’s kind of what it is. It’s coming along
nicely; we hope to have it done later this year. A lot of people are
waiting for it. I think they will be happy with the way it sounds.
The rumor I have heard is that you’ve been able to shove
some of the Poly Evolver in it. Is is that true?
It’s similar; we have got four analog channels where you
basically put in samples or whatever you want through the
analog filters. I am borrowing from some of the tricks of the
Evolvers, where you can do tuned feedback and synchronous
delays, and then some other tricks to give it a little bit of a boost,
because for people that have played the Evolvers, they know
how it can do some really nasty and fun stuff as well as some
nice, clean stuff. So just like I said earlier, it’s trying to provide
some different sounds for people to play with.
I thank you for your time and Producer’s Edge wishes you
continued success with the Evolver series, Prophet 08 and
future release the LinDrum II. Davesmithinstruments.com
Dave Smith: Vintage Shop, Vintage Shot